jeudi 30 mars 2017

Using .stage not giving desired result

I make a global variable equal to a movieclip

A function gets run with an if statement checking if [x] movieclip exists, if it doesn't add it. Despite the MovieClip being on the stage it continues using the if statement.

Document class

public static var skinHolder:MovieClip = new test;

Seperate Class

    function animHandler():void
        if (! Game.skinHolder.stage)
            // if its not on the stage we add it to the stage
        switch (Game.charSkin)
            case 1 :
                Game.skinHolder = new mc_P1Anim;


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